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Subject:
Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!

Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
From: Patrick Vervoorn
Originator: vervoorn(at)cddb.UUCP ()
Date: Fri, 02 Dec 2005 16:54:02 +0100
Lines: 39
_________________________________________







In article ,
Orion Ryder wrote:
>
>Patrick Vervoorn wrote:

>> I`ve always wondered about that, but never tried it (for obvious reasons
>> :), but what exactly happens in this case?
>>
>> Does the game drop extra gems to account for the extra characters in the
>> game? But I suppose that what makes it `bad` is that the game does NOT
>> drop extra runes in this same event?
>
>Hah! Can you picture a pubby game with 8 players at hellforge and 8
>runes dropped?
>
>You just know that one preson is gonna grab all 8 of those runes and
>get their ass out of there fast.

oh, so more runes do drop? I really didn`t know this, I always thought the
`bad` part of being in a party when doing the Hellforges was that you got
the `quest completed` status, but no runes would drop for you.

If indeed 2 runes drop, I could perhaps opt for taking a mule `in tow`
when playing a regular character. So that`s the context I was asking this
for.

>Of course if it was an agd game jabber would be stating his case for
>deserving the highest rune (or the one that he needs to make that
>special item).

Hmmm, yes, I can imagine that when doing it with more people, it`s going
to be a bit of a problem to distribute the booty from the Hellforge. ;)

But when both characters are mine, I don`t think I have a problem with
stashing away two runes instead of one.

Regards,

Patrick.





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SUBJECT: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
GO >>>

From: Hefatso
Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
X-No-Archive: yes
Lines: 49
Date: Fri, 02 Dec 2005 09:58:40 -0600
_________________________________________







On 2 Dec 2005 06:51:38 -0800, "Orion Ryder"
wrote:

>Rushing a mule(s) by Hell Duriel this morning. Make the game with a
>Duriel opener. He`s in act 2. I open the quest log and the log tells me
>the Duriel tomb is the one up at the top center - the star.
>
>Send in the Zon rusher on the other PC. She runs out to the Canyon and
>towards the top of the screen and into the star tomb and proceeds to
>work hard and fight her way to the orifice room. She runs down three
>legs and all indications now show that she has cleared it out, not a
>huge tomb a rather small one and there is no uncovered rooms and there
>is no orifice room and it is a false tomb. Took about 15 minutes of my
>valuable time.
>
>I head over to the mule PC and open up the quest log on the mule. Now
>the quest log tells me that the Duriel tomb is the Circle with the
>Smile underneath. BTW before anyone asks, there was no pile nearby
>marked "bullshit". Perhaps the quest log of the mule upon first
>entering the game was carried over from the last game that the mule was
>in yesterday morning and when I sent the zon out to the canyon the
>mule`s quest log refreshed and spotted the true tomb and it was now the
>smiling circle. Have to keep this in mind in the future.
>
>The only good thing after that was upon running into the NOW true tomb
>and heading due east, the orifce room was not far from the entrance and
>I was there in less than 5 minutes.
>
>Killed the mule in Duriel`s chamber, sent in the Zon and killed Duriel
>and Duriel dropped a Tal`s ammy. Big deal I have no use for it, surely
>will be trade fodder.
>
>I bring in another mule fresh to act 2 hell so he can get the quest to
>Kurast and I forget to party up the two mules before the first mule
>talks to Tyrael so I conly get one mule through.
>
>I guess that is what happens when BNET pisses you off and you get
>distracted and forget to do something you were supposed to do.
>
>Happy holidays as we get closer to the Xmas drops!!
>
>Orion

Wierd - I take it the second mule didn`t have the arcane wp or canyon
wp? I`ve walked mules through old act2 games before, and as long as
they can enter the tomb and leave via the angel`s portal, they still
get the quest regardless of what the lying quest-log screen says.
(Somtimes I still have to make a new game to talk to Jehryn, but
whatever...)


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SUBJECT: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
GO >>>

From: "Mickey"
Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
Date: Fri, 2 Dec 2005 11:12:32 -0500
Lines: 24
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"Patrick Vervoorn" wrote in
message news:ae448$43906815$82a1d3bf$13152(at)news1.tudelft.nl...
> In article ,
> ~misfit~ wrote:
>
> >A couple times now I`ve done that, forgot to party up. It`s particularly
> >annoying in act 2 huh? There`s only one thing worse IMO, something that
> >happened here the other day.... Forgetting to *unparty* when doing the
hell
> >hellforge. For a second you wonder why there are so many gems, then you
> >realise you`ve just wasted a bunch of time you`ll never get back......
>
> I`ve always wondered about that, but never tried it (for obvious reasons
> :), but what exactly happens in this case?
>
> Does the game drop extra gems to account for the extra characters in the
> game? But I suppose that what makes it `bad` is that the game does NOT
> drop extra runes in this same event?

Exactly.

Mickey







Last "Games" Post on Wordpress:


Title: What's the hype about PSP Go?
Date: Mon, 05 Oct 2009 04:03:16 +0000
Author: rion0328

The PSP series is a successful handheld gaming device that Sony Computer Entertainment has produced and it has been selling since December 2004.

Since the first release of the product, Sony has updated its hardware little by little without changing the looks and feel of the product until recently.

The new product is called PSP Go. Despite the lame name, what’s new for the product?
The answer is that it has a sliding screen and underneath the screen there are the controllers which is similar to the slide type phones.

This product is planned to be in stores by November 1st.
But, the technology based websites and podcasts have been talking about this product with more criticism than enthusiasm.

WHY?

More on: http://zemiblog.wordpress.com/2009/10/05/whats-the-hype-about-psp-go/




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Title: Math Blaster: Episode 1
Date: Tue, 20 Oct 2009 04:38:46 +0000
Author: Ted

Math Blaster Episode 1: The Phantom Menace

Continuing from last week’s trend of educational games, we now take a look at the SNES port of Math Blaster: Episode 1. Unlike the veritable abortions of Mario edutainment though, this one is somewhat alright.

We start out with the game’s hero, Blasternaut, and his pathetic little slave-droid, Spot. For some reason, their ship won’t start, so Blasternaut sends his dejected sidekick out to fix it while he steps out of scene. In Blasternaut’s absence, a three-eyed “trash alien” stops by and kidnaps Spot. A heartbroken Blasternaut, unable to do much on his own besides shoot things and solve simple math equations, must then go on a mission to rescue Spot from his kidnapper.

Math *and* spelunking?  My weekend plans are all set, baby!

Math *and* spelunking? My weekend plans are all set!

The game proceeds in three different stages, each presenting a different type of math exercise for the player. You begin by shooting pieces of trash in space corresponding to a number missing in a math expression, after which you must make your way upward through various levels within a cave, culminating in the final confrontation with the trash alien’s ship. Exercises either cover addition, subtraction, multiplication, or division, depending on the math difficulty level selected at the start of the game. The game does a decent job of combining some level of action with problem-solving (at least as far as educational titles go), so the player isn’t likely to get too bored too quickly.

While I never played any of the Math Blaster games myself as a kid, this does seem like something I would have somewhat enjoyed (sure, I was a bit of a weird kid growing up as well, but my social awkwardness and oversized head shouldn’t be of any consequence). Mind you, it’s still targeted for younger audiences, so don’t expect anything like Star Fox with math mixed in. Star Fox doesn’t need math. Star Fox is all action, baby. Except for Star Fox Adventures…I’m not sure where that fits in.


More on: http://everygame.wordpress.com/2009/10/19/math-blaster-episode-1/







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