
The PSP series is a successful handheld gaming device that Sony Computer Entertainment has produced and it has been selling since December 2004.
Since the first release of the product, Sony has updated its hardware little by little without changing the looks and feel of the product until recently.
The new product is called PSP Go. Despite the lame name, what’s new for the product?
The answer is that it has a sliding screen and underneath the screen there are the controllers which is similar to the slide type phones.
This product is planned to be in stores by November 1st.
But, the technology based websites and podcasts have been talking about this product with more criticism than enthusiasm.
WHY?
More on: http://zemiblog.wordpress.com/2009/10/05/whats-the-hype-about-psp-go/
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Title: Math Blaster: Episode 1
Date: Tue, 20 Oct 2009 04:38:46 +0000
Author: Ted

Continuing from last week’s trend of educational games, we now take a look at the SNES port of Math Blaster: Episode 1. Unlike the veritable abortions of Mario edutainment though, this one is somewhat alright.
We start out with the game’s hero, Blasternaut, and his pathetic little slave-droid, Spot. For some reason, their ship won’t start, so Blasternaut sends his dejected sidekick out to fix it while he steps out of scene. In Blasternaut’s absence, a three-eyed “trash alien” stops by and kidnaps Spot. A heartbroken Blasternaut, unable to do much on his own besides shoot things and solve simple math equations, must then go on a mission to rescue Spot from his kidnapper.

Math *and* spelunking? My weekend plans are all set!
The game proceeds in three different stages, each presenting a different type of math exercise for the player. You begin by shooting pieces of trash in space corresponding to a number missing in a math expression, after which you must make your way upward through various levels within a cave, culminating in the final confrontation with the trash alien’s ship. Exercises either cover addition, subtraction, multiplication, or division, depending on the math difficulty level selected at the start of the game. The game does a decent job of combining some level of action with problem-solving (at least as far as educational titles go), so the player isn’t likely to get too bored too quickly.
While I never played any of the Math Blaster games myself as a kid, this does seem like something I would have somewhat enjoyed (sure, I was a bit of a weird kid growing up as well, but my social awkwardness and oversized head shouldn’t be of any consequence). Mind you, it’s still targeted for younger audiences, so don’t expect anything like Star Fox with math mixed in. Star Fox doesn’t need math. Star Fox is all action, baby. Except for Star Fox Adventures…I’m not sure where that fits in.