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Subject:
Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!

From: "Orion Ryder"
Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
Date: 2 Dec 2005 07:48:10 -0800
Lines: 34


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Patrick Vervoorn wrote:
> In article ,
> ~misfit~ wrote:
>
> >A couple times now I`ve done that, forgot to party up. It`s particularly
> >annoying in act 2 huh? There`s only one thing worse IMO, something that
> >happened here the other day.... Forgetting to *unparty* when doing the hell
> >hellforge. For a second you wonder why there are so many gems, then you
> >realise you`ve just wasted a bunch of time you`ll never get back......
>
> I`ve always wondered about that, but never tried it (for obvious reasons
> :), but what exactly happens in this case?
>
> Does the game drop extra gems to account for the extra characters in the
> game? But I suppose that what makes it `bad` is that the game does NOT
> drop extra runes in this same event?
>
> Regards,
>
> Patrick.

Hah! Can you picture a pubby game with 8 players at hellforge and 8
runes dropped?

You just know that one preson is gonna grab all 8 of those runes and
get their ass out of there fast.

Of course if it was an agd game jabber would be stating his case for
deserving the highest rune (or the one that he needs to make that
special item).

Orion





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SUBJECT: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
GO >>>

Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
From: Patrick Vervoorn
Originator: vervoorn(at)cddb.UUCP ()
Date: Fri, 02 Dec 2005 16:54:02 +0100
Lines: 39
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In article ,
Orion Ryder wrote:
>
>Patrick Vervoorn wrote:

>> I`ve always wondered about that, but never tried it (for obvious reasons
>> :), but what exactly happens in this case?
>>
>> Does the game drop extra gems to account for the extra characters in the
>> game? But I suppose that what makes it `bad` is that the game does NOT
>> drop extra runes in this same event?
>
>Hah! Can you picture a pubby game with 8 players at hellforge and 8
>runes dropped?
>
>You just know that one preson is gonna grab all 8 of those runes and
>get their ass out of there fast.

oh, so more runes do drop? I really didn`t know this, I always thought the
`bad` part of being in a party when doing the Hellforges was that you got
the `quest completed` status, but no runes would drop for you.

If indeed 2 runes drop, I could perhaps opt for taking a mule `in tow`
when playing a regular character. So that`s the context I was asking this
for.

>Of course if it was an agd game jabber would be stating his case for
>deserving the highest rune (or the one that he needs to make that
>special item).

Hmmm, yes, I can imagine that when doing it with more people, it`s going
to be a bit of a problem to distribute the booty from the Hellforge. ;)

But when both characters are mine, I don`t think I have a problem with
stashing away two runes instead of one.

Regards,

Patrick.


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SUBJECT: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
GO >>>

From: Hefatso
Subject: Re: $#%&%$(at)$# !!!!!!! Stupid Realms!!! Stupid Game!!!
X-No-Archive: yes
Lines: 49
Date: Fri, 02 Dec 2005 09:58:40 -0600
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On 2 Dec 2005 06:51:38 -0800, "Orion Ryder"
wrote:

>Rushing a mule(s) by Hell Duriel this morning. Make the game with a
>Duriel opener. He`s in act 2. I open the quest log and the log tells me
>the Duriel tomb is the one up at the top center - the star.
>
>Send in the Zon rusher on the other PC. She runs out to the Canyon and
>towards the top of the screen and into the star tomb and proceeds to
>work hard and fight her way to the orifice room. She runs down three
>legs and all indications now show that she has cleared it out, not a
>huge tomb a rather small one and there is no uncovered rooms and there
>is no orifice room and it is a false tomb. Took about 15 minutes of my
>valuable time.
>
>I head over to the mule PC and open up the quest log on the mule. Now
>the quest log tells me that the Duriel tomb is the Circle with the
>Smile underneath. BTW before anyone asks, there was no pile nearby
>marked "bullshit". Perhaps the quest log of the mule upon first
>entering the game was carried over from the last game that the mule was
>in yesterday morning and when I sent the zon out to the canyon the
>mule`s quest log refreshed and spotted the true tomb and it was now the
>smiling circle. Have to keep this in mind in the future.
>
>The only good thing after that was upon running into the NOW true tomb
>and heading due east, the orifce room was not far from the entrance and
>I was there in less than 5 minutes.
>
>Killed the mule in Duriel`s chamber, sent in the Zon and killed Duriel
>and Duriel dropped a Tal`s ammy. Big deal I have no use for it, surely
>will be trade fodder.
>
>I bring in another mule fresh to act 2 hell so he can get the quest to
>Kurast and I forget to party up the two mules before the first mule
>talks to Tyrael so I conly get one mule through.
>
>I guess that is what happens when BNET pisses you off and you get
>distracted and forget to do something you were supposed to do.
>
>Happy holidays as we get closer to the Xmas drops!!
>
>Orion

Wierd - I take it the second mule didn`t have the arcane wp or canyon
wp? I`ve walked mules through old act2 games before, and as long as
they can enter the tomb and leave via the angel`s portal, they still
get the quest regardless of what the lying quest-log screen says.
(Somtimes I still have to make a new game to talk to Jehryn, but
whatever...)







Last "Games" Post on Wordpress:


Title: Mais um Trailer foda de BattleField: Bad Company 2!!!
Date: Wed, 30 Sep 2009 23:05:04 +0000
Author: ony2005

O game chega no dia 2 de março de 2010.
More on: http://clictec.wordpress.com/2009/09/30/mais-um-trailer-foda-de-battlefield-bad-company-2/




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Title: There's a Reason We Love Computer Games
Date: Mon, 28 Sep 2009 23:08:09 +0000
Author: taskgame

Video computer games have become as much a pillar, Computer, of our entertainment universe as books and movies. Why is it that so many of us are drawn to the computer monitor or TV screen like flies? A bit of history might help explain the phenomenon.Originally computers were all work and no play, being outrageously expensive to build and operate. But computer engineers and designers, being overgrown kids after all, soon began to get comfortable with their big room-filling machines. In their idle hours it occurred to them that it might be kind of cool to have the computer show some spaceships, Computer, and planets cruising around the galaxy. An in the 1960s a group of fun-loving computer geniuses created SpaceWar, the father of, Computer, the famous arcade game Astroids.These games were well received by geniuses and regular folks alike, which motivated the geniuses to design some more fun stuff. They could, Computer, have used the computers for a lot of diversions, but somehow the visual element of the games activated the imagination. Over time we got Pong, PacMan and a continually evolving string of games, including software that eventually could beat chess masters at their own game.By the late 1980s computer games software was getting quite sophisticated, with the invention of Sim City. This product expanded on what was going on through all the previous games; the players were being drawn, Computer, into an imaginary world. Not unlike books and movies, these video games were very satisfying mentally. Sim City actually allowed the user to create amazing cities and even worlds.Also in the 1980s, a group of computer programmers began creating software that would show moving images all generated by computer. The images started out very simple, almost like stick figures but they could dance in time to a music track. No skin, no facial features but it was very exciting to think what might come with more powerful computers. The computing power grew exponentially and, over 20 years, we now have not only some fabulout computer generated movie effects and whole characters, but the realism of video games has taken a quantum leap forward.A good video game will draw you in to another world and, unlike a book or movie, a computer game will offer an interactive experience. In fact, at least one computer game has, Computer, become sufficiently popular to become an action movie; think Mario Brothers. But it’s funny, Computer, that sometimes a simple game can be as entertaining as a much more sophisticated game, Computer, . Some of the most beloved games of all are Tetris (stack those blocks), Pac Man and Pong.A modern computer will still do a great job of playing, Computer, state-of-the-art video games. There are hundreds of options, including many that, Computer, pit you online against other players. Then there are the specialty consoles like PlayStation, Nintendo and XBox360. With tricked-out controllers, guitars and wands, you can really develop some hand-eye coordination by playing many of the current titles.One of the most fun educational games is Roller Coaster Tycoon, where you build your own amusement park and then operate it with “real” guests making decisions about which rides to, Computer, take. If a guest, Computer,, Computer, loses their lunch on a roller, Computer, coaster you’d better, Computer, have a custodian clean it up or the guests will stay away. You must, Computer, watch income and expenses and save money to build more attractions. This is a great game.But the bottom line as to why we’re so enamored with computer games software is that it captures our imagination in a variety of interactive ways. Our games are prized possessions and it is wise to treat them carefully to make them last.


More on: http://gamefss1.wordpress.com/2009/09/28/theres-a-reason-we-love-computer-games/







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