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Subject:
Re: !st Diablo kill in Hell

Subject: Re: !st Diablo kill in Hell
From: "ArtDent"
Lines: 18
Date: Fri, 12 Jan 2007 01:23:31 GMT
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On 11-Jan-2007, "Mickey" wrote:

> How much WoW is making is COMPLETELY irrelevant do D2 support. We paid
> the game Blizzard required at the time, we are due support.

I can`t argue with that, but the OP seemed to think that bad D2 support
meant bad WoW support also, and I was trying to point out that it did not.
Hell, some of us are `still paying` for D2, in a way. I myself have
bought four copies (all retail) over the last several years, the last one
was purchased only about a year ago. The game is still selling and, as
you say, deserves better support - or should I simply say `support`, as
you did, there seeming to be none at all these days.

--
You know you are getting old:
If you can remember when the Dead Sea was only sick.





Next Topic

SUBJECT: Re: !st Diablo kill in Hell
GO >>>

From: "hmmm!"
Subject: Re: !st Diablo kill in Hell
Date: 11 Jan 2007 19:45:34 -0800
Lines: 26
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neithskye wrote:

> I created my very first HC char - a skelliemancer - over two years ago.
> He soloed 99% of the time, but got some very nice gifts from some very
> nice people. And while I got him to clvl 93, and #856 on the overall
> East HC Ladder, the character I am most proud of is an untwinked
> Concentrate Barb I soloed through the entire game, and also got to clvl
> 93, without dying. Knowing that he did everything himself, found
> everything himself . . . I was so proud of him.


Both characters are an achievement! But, as a matter of fact, the merit
is greater for the Barb`s one. However, i think that you should not be
so humble ; You should be proud of yourself instead...not the
characters !!! Jill, They are not existing for real !! See, what WoW
have done to you ......Can i do anything to help ?? Just mention it.

> I`ve played WoW for the past 3 months. My sub expires today, and while
> I`m not re-subscribing,
> Jill

May i ask why ?

Louis


Next Topic

SUBJECT: Re: !st Diablo kill in Hell
GO >>>

From: "neithskye"
Subject: Re: !st Diablo kill in Hell
Date: 11 Jan 2007 21:10:42 -0800
Lines: 26
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On Jan 11, 10:45 pm, "hmmm!" wrote:
> neithskye wrote:

> Both characters are an achievement! But, as a matter of fact, the merit
> is greater for the Barb`s one. However, i think that you should not be
> so humble ; You should be proud of yourself instead...not the
> characters !!! Jill, They are not existing for real !! See, what WoW
> have done to you ......Can i do anything to help ?? Just mention it.

Louis, Louis . . . those pixelated things that appear on your screen
are actually tiny little people, you know. Well, at least I always felt
they were. :-)

> > I`ve played WoW for the past 3 months. My sub expires today, and while
> > I`m not re-subscribing . . .

> May i ask why ?

You certainly may. However, as I don`t want to drag WoW into this NG
any more than it is, and as most of the reasons were personal, I`d
rather send you an e-mail, if that`s OK with you.

--
Jill







Last "Games" Post on Wordpress:


Title: Clan-Member für L4D gesucht
Date: Tue, 13 Oct 2009 22:01:35 +0000
Author: Zoey

WIR SUCHEN DICH!

Du bist:

teamorientiert

rücksichtsvoll

der deutschen Sprache mächtigl4d

höflich

kein Cheater


More on: http://gamingzoey.wordpress.com/2009/10/13/clan-member-fur-l4d-gesucht/




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Title: Why Valve is a Bunch of Evil Bastards
Date: Sun, 18 Oct 2009 22:44:20 +0000
Author: teamfranken

Valve is a bit of an enigma in the PC gaming industry.  As developers, their track record is nearly flawless, they created Steam, the most important method of game distribution on the PC, and through Steam, they have become uniquely able to profit off their competitors’ products.

And they’re beginning to piss me off.

It began in February 2006, when Valve announced  that they would be hopping on the episodic gaming bandwagon.  My anger wasn’t targeted at Valve specifically, but toward the idea of episodic content that was being pushed by Valve, Telltale, and the guys behind Penny Arcade Adventures and Sin Episodes (yes, I know they’re different devs).  I continue to maintain that episodic content wrings consumers out of more money than they’d be paying for a full game.  Three Half-Life 2 episodes, for example, cost $60, excluding the tax on three different games, as opposed to $50 for a game of around the same length as the episodes.

As if this weren’t irritating enough, Valve has completely botched the concept.  Episodes were meant to be released every 6 months to a year – already a long time for about 6 hours of gaming – but Valve has lengthened that cycle.  Episode 2 came out a year and four months after Episode 1, in October 2007, and as of today, it’s been just over two years since the release of Episode 2.  Episode 3 is predicted to come out in 2010, but by the time of its release, it will have been (HOPEFULLY) two and a half years since Episode 2.  Stellar.

Left 4 Dead left a sour taste in the mouths of many people.  It was one of the most highly-anticipated games of the year, but given its function as mainly a multiplayer game, it fell ever so slightly on its face.  Though the included campaigns were long, the depressingly low number included resulted in the game getting very old, very fast.  Of course, gamers were promised DLC to a degree similar to that of Team Fortress 2, so no one complained too much.

The server browser on the PC side was also a significant flaw.  PC gamers have long been used to a server browser displaying a vast list of different games to choose from.  In Left 4 Dead, Valve (or Turtle Rock, depending on how you want to look at it), incorporating the same matchmaking system used on consoles.  Players could join games their friends were in, but not create private servers or selectively pick a game.  Dedicated servers were also a no-no.

Insult to injury was given when Valve announced Left 4 Dead 2, which will be coming out around a month after this is posted.  It will be coming out only a year after Left 4 Dead, a game which, had it been given the DLC treatment it was promised, would still have a vibrant multiplayer scene.  Instead, in the year it’s been out, Left 4 Dead has seen one addition: a campaign half the length of the ones included in the release copy.  Apparently, the devs deemed it a better investment to work on a second Left 4 Dead than to add that content to the original, as was arguably promised.


More on: http://wastingwashu.wordpress.com/2009/10/18/valve/







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