
There’s a lot that Nathan Drake, star of Uncharted 2: Among Thieves on Sony’s PlayStation 3, has in common with Lara Croft, star of the Tomb Raider series: both make a living from some combination of being an archaeologist, adventurer and historian; both mingle with colleagues who aren’t always the most honest of business partners; and both know how to handle themselves in a fight. We’ve yet to see pictures of Nathan Drake in a clingy top that accentuates his cleavage, so I think it’s safe to say that that’s where the similarities end.
Uncharted 2 is one of the most eagerly anticipated games for relase this year on Sony’s home console, and if you’ve played the first game (subtitled Drake’s Fortune), it’s easy to see why: with a seemless blend of athletic platforming, puzzles and combat with an immersive story involving a hunt for lost treasure and a lovably charming lead character, where can you go wrong? And that was just the first game. Picking up about a year afterwards, Uncharted 2 raises the bar in terms of the gameplay and provides an even more thrilling storyline.
This time around, our hero Drake is on the trail of Marco Polo, after finding evidence that the adventurer might have discovered the fabled land of Shambhala, or Shangri-La. But all doesn’t run smoothly: our hero is “among thieves” after all, and despite help from Victor “Sully” Sullivan and potential love interest Chloe Frazer, Drake’s investigations are plagued by interference from former friend and colleague Harry Flynn, working with the dangerous Zoran Lazarevich.
While the first game followed a fixed chronological progression, Uncharted 2 isn’t afraid to play around with some flashbacks: the game begins in media res with Drake on a train, already in possession of an artefact that he doesn’t discover until some time later in play, and it serves to set how important story is to this game, an aspect that is just as important as the graphics or gameplay. This game also increases the scope significantly: while most of the first game took place on an island, Drake’s adventures this time around take him all around the world, from icy tundras to the jungle and even war-torn cities.
The level design of Uncharted was impressive, giving a real sense of location and Uncharted 2 provides more of the same: although most sections of the game follow a fairly linear path, there’s sufficient draw distance and layout that there’s never a sense of being on a “soundstage,” or indeed anywhere other than a jungle (or a palatial museum, or a city.) By moving around, the story is also allowed to grow somewhat naturally: as Nathan moves around various areas, he’ll come across some bad guys that aren’t even necessarily villains: they’re just in your way and you’re in theirs.
Of course, if there’s a bad guy in your way, you’re going to want to take care of him, and the game’s combat system is the most significant improvement over the first game. There are a number of different combat options to help you through, whether you want to gun your way along, opt for hand-to-hand or play the stealthy approach (although you’ll have to use a mixture of the lot to cover most areas.) Stealth attacks require making optimum use of the environment and the platforming elements of the game: Drake can take cover behind a wall (or crate) and silently take down someone on the other side, the same as can be done when hanging from a ledge or just approaching an enemy from behind.
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