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Subject:
Re: !Ping Tcells. Ping 3Phase

From: "~misfit~"
Subject: Re: !Ping Tcells. Ping 3Phase
Date: Sun, 27 Aug 2006 00:28:06 +1200
Lines: 17
_________________________________________







Mickey wrote:
> JAM wrote:
> > Hey guys, if your still around can you get in touch with Cym
> > please? If you`ve lost/deleted/misplaced the email addy post here
> > and i`ll get it for you.
> >
> > Back to the regular schedule.
>
> I have tried several times to contact tcells, he seems to have
> vanished.

Same with Stu, although he posted here a few several months aback, a few
months after he quit.
--
Shaun.





Next Topic

SUBJECT: Re: !Ping Tcells. Ping 3Phase
GO >>>

From: "JAM"
Subject: Re: !Ping Tcells. Ping 3Phase
Date: Sun, 27 Aug 2006 00:20:20 +1000
Lines: 32
_________________________________________







"~misfit~" wrote in message
news:44f03ef9$1(at)news2.actrix.gen.nz...
> Mickey wrote:
>> JAM wrote:
>> > Hey guys, if your still around can you get in touch with Cym
>> > please? If you`ve lost/deleted/misplaced the email addy post here
>> > and i`ll get it for you.
>> >
>> > Back to the regular schedule.
>>
>> I have tried several times to contact tcells, he seems to have
>> vanished.
>
> Same with Stu, although he posted here a few several months aback, a few
> months after he quit.
> --
> Shaun.
>

Thanks guys. Stu is kicking around WoW, at least, I *think* it`s the same
Stu :)
I`ll let him know Shaun, that his worlds will be fill of hurt unless he gets
over here and buys everyone a round at the nearest Inn...
As for Tcells, Justus guild logs over in WoW show he has been MIA for over
5 months, apparently he was moving house and got lost in transit :p

Hope D2 is treating you well... VERY minimal lag on WoW servers by the way
(sorry, couldn`t resist).

Jay


Next Topic

SUBJECT: Re: !Ping Tcells. Ping 3Phase
GO >>>

From: "EvilBill"
Subject: Re: !Ping Tcells. Ping 3Phase
Date: Sat, 26 Aug 2006 20:43:43 +0100
Lines: 22
_________________________________________







JAM wrote:
>
> Thanks guys. Stu is kicking around WoW, at least, I *think* it`s the
> same Stu :)
> I`ll let him know Shaun, that his worlds will be fill of hurt unless
> he gets over here and buys everyone a round at the nearest Inn...
> As for Tcells, Justus guild logs over in WoW show he has been MIA for over
> 5 months, apparently he was moving house and got lost in
> transit :p

What`s the betting the removal company accidentally dropped his puter during
the move?

--
--
* "Why is it that no one believes me even when I`m telling the truth?"
- Elim Garak

Yahoo: evilbill_agqx
Web: http://www.evilbill.org.uk







Last "Games" Post on Wordpress:


Title: Nathan Drake > Lara Croft
Date: Wed, 21 Oct 2009 22:37:47 +0000
Author: Ken

UC2_Vector_Logo-4Cbk smallThere’s a lot that Nathan Drake, star of Uncharted 2: Among Thieves on Sony’s PlayStation 3, has in common with Lara Croft, star of the Tomb Raider series: both make a living from some combination of being an archaeologist, adventurer and historian; both mingle with colleagues who aren’t always the most honest of business partners; and both know how to handle themselves in a fight. We’ve yet to see pictures of Nathan Drake in a clingy top that accentuates his cleavage, so I think it’s safe to say that that’s where the similarities end.

Uncharted 2 is one of the most eagerly anticipated games for relase this year on Sony’s home console, and if you’ve played the first game (subtitled Drake’s Fortune), it’s easy to see why: with a seemless blend of athletic platforming, puzzles and combat with an immersive story involving a hunt for lost treasure and a lovably charming lead character, where can you go wrong? And that was just the first game. Picking up about a year afterwards, Uncharted 2 raises the bar in terms of the gameplay and provides an even more thrilling storyline.

screenshot_00300108_221401This time around, our hero Drake is on the trail of Marco Polo, after finding evidence that the adventurer might have discovered the fabled land of Shambhala, or Shangri-La. But all doesn’t run smoothly: our hero is “among thieves” after all, and despite help from Victor “Sully” Sullivan and potential love interest Chloe Frazer, Drake’s investigations are plagued by interference from former friend and colleague Harry Flynn, working with the dangerous Zoran Lazarevich.

While the first game followed a fixed chronological progression, Uncharted 2 isn’t afraid to play around with some flashbacks: the game begins in media res with Drake on a train, already in possession of an artefact that he doesn’t discover until some time later in play, and it serves to set how important story is to this game, an aspect that is just as important as the graphics or gameplay. This game also increases the scope significantly: while most of the first game took place on an island, Drake’s adventures this time around take him all around the world, from icy tundras to the jungle and even war-torn cities.

UC2AT-Concept-Train-Wreck-02

Level Concept Art

The level design of Uncharted was impressive, giving a real sense of location and Uncharted 2 provides more of the same: although most sections of the game follow a fairly linear path, there’s sufficient draw distance and layout that there’s never a sense of being on a “soundstage,” or indeed anywhere other than a jungle (or a palatial museum, or a city.) By moving around, the story is also allowed to grow somewhat naturally: as Nathan moves around various areas, he’ll come across some bad guys that aren’t even necessarily villains: they’re just in your way and you’re in theirs.

screenshot_07260108_005058Of course, if there’s a bad guy in your way, you’re going to want to take care of him, and the game’s combat system is the most significant improvement over the first game. There are a number of different combat options to help you through, whether you want to gun your way along, opt for hand-to-hand or play the stealthy approach (although you’ll have to use a mixture of the lot to cover most areas.) Stealth attacks require making optimum use of the environment and the platforming elements of the game: Drake can take cover behind a wall (or crate) and silently take down someone on the other side, the same as can be done when hanging from a ledge or just approaching an enemy from behind.


More on: http://burnallzombies.com/2009/10/21/nathan-drake-lara-croft/




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Title: Gadget Show challenge provides insight into iPhone games
Date: Tue, 13 Oct 2009 21:45:58 +0000
Author: socialgame7

Mediatonic’s Biker Blast Off iPhone game gets huge download numbers. Article and analysis by Pocket Gamer here


More on: http://socialgame7.wordpress.com/2009/10/13/gadget-show-challenge-provides-insight-into-iphone-games/







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